The current HUD was designed with an on-screen minimap in mind. It is using radar information and the nav points correspond to the HUD colour settings. This is an early prototype. It does not represent the final look.
We don't want to clutter the HUD so we only mark the most importa...Read more
Public Service Announcement
Posted 2016-10-21 20:57:01
Our services are not affected by the East Coast outages caused by a major Distributed Denial of Service attack targeting DNS hosts.
Now back to your regularly scheduled programming.
Play with the Devs st...Read more
Posted 2016-10-19 20:18:30
We started to rework our weapon system to lay the foundation for more complex behaviours. Autocannons are now set to burst fire and Gatling guns have spin-up time (animation and sound effects are not in place yet). But the coolest addition so far is the ability to load multiple rockets a...Read more
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